Collective intelligence: Levy writes,”no one knows everything, everyone knows something, all knowledge resides in humanity” (p. 27).
New forms of community are emerging (p. 27)
Spoilers engage in a sort of play (p. 29)
Levy’s vacilates between fully knowledge sharing communities and stable ones (p. 38).
Game played between media conglomerates and viewers (p. 48); as well as between posters (p. 50) [also in the matrix, p. 97]
Expert paradigm is comprised of bounded knowledge achieved through particular processes, which one can master (those that are on the inside), whereas collective intelligence is open ended and interdisciplinary in a space in which everyone can participate in a undisciplined manner. Experts also need credentials, whereas the collective needs to prove itself (p. 52-53).
“because they are voluntary, people do not remain in the communities that no longer meet their emotional or intellectual needs (p. 57).
interests of producers and consumers are not the same (p. 58)
difference in “real-time interaction” and “asynchronous participation” (p. 59)
trans-media franchise (p. 61)
affective economics “a new configuration of marketing theory, still somewhat on the fringes but gaining ground within the media industry, which seeks to understand the emotional underpinnings of consumer decision-making as a driving force behind viewing and purchasing decisions” (p. 61-62).
new marketing efforts seek to establish a long term relationship with the consumer (p. 63)
“impress me” (p. 64); McLUhanist engagement
“expression charts” (P. 68); engagement and loyalty to a TV program (p. 68)
brand extension should not be contained within a single media platform (p. 69). Media + Vine
Zappers, Loyals, and Casuals (p. 74).
Serialization (p. 78)
consumption communities work like Levy’s knowledge communities (p. 80)
gossip in communities is way of connecting with others (p. 84)
link between advertising and content (p. 88)
develop communities strategies to ensure fairness (p. 91).
Filmmakers provide clues that “won’t make sense until we play the computer game” (p. 96)
cultural activators prevent closure too quickly; matrix as transmedia storytelling (p. 97)
Eco and cultural artifacts (p. 99)